

Live DB materials can be directly assigned to scene elements like own created Octane materials, even by drag & drop them onto the Octane viewport. Using community made materials form the OctaneLive DB is fully supported.

In addition the plugin provides an animation cue which allows to switch cameras, Render setups and Lighting setups based on cue frames for animations as well as rendering non-animated image sequences.
#Daz studio 4.8 tutorials update
OctaneRender for DAZ Studio allows unrestricted animation rendering 3rd party plugins to extend the animatio possibilitie o DAZ Studio are supported as long as they use standard methods to update DAZ scene elements. Base lighting setups are managed independently from the rendering setups and can also be saved and recalled on demand and as “User preset”. In addition complete render setups (including render sizes) can be created and immediately switched, and also saved as “User presets”. Also fully supported are the base lighting types ( HDRI and Sun environment). The Plugin supports all render setup specific features of OctaneRender in particular the different rendering Kernels (Direct Lighting, Pathtracing, PMC, Info Channel), as well as Tonemapping and post processing functions. The plugin supports all materials and material-specific functions (Nodes) found in the Standalone version. Furthermore the plugin cares about specifics of the DAZ Studio material management to provide easy and fast material editing for OctaneRender. Specifically, it takes over used texture maps and converts parameters as possible. Since OctaneRender uses its own, physically based material system, the DAZ Studio plugin converts existing DAZ Studio materials to basic Octane Render materials automatically or on demand. Base and subdivided geometries are fully supported The use of the base geometries can be forced to allow even faster viewport updates.Instant hiding of scene elements (by using the “visible” property of DAZ Studio).Geometry deformations (Morphs) are update extremely fast on a per-object basis.Object positioning – using ultra-fast updates, without the need to transfer new geometry data.Geometries add to a scene (by loading/importing content) are added to the rendering instantly.Camera updates switching cameras and all relevant camera parameters (including Focal length and F/Stop) are supported.Depending on the complexity of a scene and the available GPU power, the viewport is updated nearly in realtime or within a few seconds only. Unlike common renderers or rendering plugins, all changes to cameras, geometries, lighting and materials in a scene are sent immediately to the render engine. OctaneRender for DAZ Studio is especially made to work interactively on a scene. Updates and new functions made available to the Standalone will usually appear in an updated DAZ plugin version after a short period of time. OctaneRender for DAZ Studio supports almost all features of the Standalone, including graph-based Node editing.
